User:Numbuh 404

On this particular Wiki, I am the sole creator of The Reluctant Dark Knight series, and am a strong contributor to the collaborative Expanded Animated Universe. All the pictures attached to their pages are my illustrations - some with backgrounds, and others simply profile. But I don't just draw for my own; if you see a picture with a fancy cursive signature in the bottom right corner, it's a piece I've done.

Original Characters
The following characters are mine:
 * 1) Falla Cye
 * 2) King Copprick
 * 3) Princess Glacia
 * 4) Moxette Smurfette
 * 5) Camouflage Smurf
 * 6) Tulip the Pussywillow PixieMystico's_Moves_Icon_-_Smurfs.jpg
 * 7) Wisteria & Dorgone the Woodelves
 * 8) Vanessa Hopkins
 * 9) Karma the Woodsprite
 * 10) Hethera the Goblin
 * 11) Sir Josten
 * 12) Damien Spiroux
 * 13) Drefuse Sylke the Woodsprite
 * 14) Lady PricillaTusslin'_Teenagers_-_Smurfs.jpg
 * 15) Maeve the Imp
 * 16) Prince Orion the Gnome
 * 17) The Soul Stealer & Soul Seeker
 * 18) Fierra the Firesprite
 * 19) Bermudo the Watersprite
 * 20) Whisper the Airsprite

Original Inanimate Ideas
The following are objects, festivities, and locations of my own design used by any or all characters in my articles:
 * 1) The Tracing Mirror
 * 2) The Star Stone Necklace
 * 3) Woodsprite Hollow
 * 4) Oakwood Hollow
 * 5) The Moon Stone Necklace
 * 6) The Summer Solstice Extravaganza
 * 7) The Heart Stone Necklace
 * 8) The Academy for Young Alchemists
 * 9) The Soul Staff

Canon Characters
I've also made pages for characters who appeared in the original comics and/or cartoon show, adding my own stories to them. The following characters are not my own creations, but their predicaments are fabrications of my creativity:
 * 1) Smurfette
 * 2) Papa Smurf
 * 3) Brainy Smurf
 * 4) Clumsy Smurf
 * 5) The Smurflings
 * 6) Nanny Smurf
 * 7) King Gordan
 * 8) Prince Pyro
 * 9) Mystico the Goblin
 * 10) Ripple the Woodsprite
 * 11) Sir Johan
 * 12) Peewit
 * 13) Gargamel
 * 14) Scruple
 * 15) The King
 * 16) King Gerard & the Clockwork Smurf
 * 17) Clockwork Smurfette
 * 18) Princess Savina
 * 19) Dame Barbara
 * 20) Denisa
 * 21) Prince Theodore
 * 22) Princess Francesca
 * 23) Lady Jasmine
 * 24) Tebuli & Ernie the Genies
 * 25) The Game Master

Canon Inanimate Ideas
There are also objects and locations from the comics and cartoons used in my works ranging from commonly seen places to one-shot (but interesting) magical artifacts. I feature the following:
 * 1) The King's Castle
 * 2) Gargamel's Hovel
 * 3) King Gerard's Castle
 * 4) The Old Tower
 * 5) The Gnome Cave
 * 6) The Gnome Palace
 * 7) The Clamulet
 * 8) Prince Theodore's Castle

Fanon Episodes
I've also been told I can post different parts of fanfictions on here related to the Smurfs, and I'll be listing them in the order recommended in reading - if there's a series. Some are simply episode listings, not fully written stories.

Disclaimer: I have a hard time making short stories. If you get to reading my works, be prepared to read for a good amount of time. With that said, the following are mine:

Season 10

 * 1) Tripped Up - - - Summary: Ripple the Woodsprite is noteably the prank master - they don't call him "Ripple the Remarkable" for nothing! His title is challenged by a female calling herself Karma, but being the cunning individual he is, he dodges each bullet, so to speak, with ease. Even her signature "Gotcha Gag" fails to knock him off his pedestal; as time passes and pranks are exchanged one-sidedly, he develops a certain fondness that he's never felt before. Could this girl be winning his heart? Will she ever prank him or will he remain "Remarkable"? Find out in this humorously wild Season 10 episode!
 * 2) Peewit's Smurfy Creation - - - Summary: Peewit discovers that the Smurfettes in the Smurf Village are not brought by the stork, but created by a magic spell. Intrigued, he sets off to find it (against Papa Smurf's warning) and visits Master Homnibus (against Johan's warning). He gathers up all sixteen ingredients and locks himself in his room one day to perform the spell, and when he does, the results are mind-boggling. Has Peewit successfully created a Smurfette or does it spell disaster for the Smurfs? Find out in this early episode of Season 10!
 * 3) Peewit's Unsmurfy Mistake - - - Summary: While browsing through the King's library one day, Peewit comes across several volumes of ancient books and seeks out a transportation spell. Unfortunately he reads aloud a transformation spell which affects Johan and they end up needing the help of Papa Smurf in order to change him back to normal. But there's a catch: if the spell's not reversed by nightfall, he will remain in his new form forever. Will Papa Smurf have the cure Johan needs? Find out in this spell-binding episode of Season 10!
 * 4) Mystico Returns - - - Summary: Moxette and Clumsy are in the forest fulfilling a task for Papa Smurf when they stumble upon an old fountain. Clumsy recognizes it and tells her that a mean Goblin named Mystico is trapped inside it, so they shouldn't touch the golden goblet on the pedestal behind him. As if on cue, he turns around and knocks it into the fountain, thus freeing him once more. This time, Mystico is out for revenge on the Smurfs and wreaks havoc on the entire village. Will Moxette and Clumsy be able to save the Smurfs and imprison the dastardly creature or will they all be turned into Goblins? Find out in this hair-raising episode of Season 10!
 * 5) The Goblin's Admiration - - - Summary: Mystico is free once more from the fountain in the forest and intends to seek vengeance on the Smurfs for returning him to it before. This time he successfully destroys the goblet, thus breaking the curse hanging over him - then he sets out for the village. He is dumbfounded when a female goblin named Vira crosses his path after discovering that his kind has gone extinct, or so he was told. His focus is skewed by this creature: she is vicious, defensive, and a respectable fighter. Rather than the Smurfs, he chases her with the hopes of mating, but soon discovers that she is unlike anything he has ever faced before. Will Mystico win Vira's heart or will the Goblin species be wiped out entirely? Find out in this tragic romance!
 * 6) Hethera the Goblin - - - Summary: After Vira is revealed to be a beautiful Woodelf under a spell and freed by Mystico's love, the poor Goblin is heartbroken. His new good friend, Moxette, along with a concerned Sombody Smurf, decide to help him find a girl who can cheer him up. Papa Smurf takes them on an expedition to the past where he believes may be the only remaining females remotely good for Mystico, and they return with a lovely specimen named Hethera. Is this Gobliness the girl of Mystico's dreams or will she only hurt him more? Find out in this uplifting Season 10 episode!
 * 7) Beyond the Mirror's Reflection - - - Summary: The Smurfs discover a strange mirror in a cave near their friends, the Woodsprites', home and make a remarkable discovery: it is enchanted. Many find its powers to be non-existent (like Smurfette) while others claim to see someone else in place of their reflection. They decide to share their treasure with Ripple and Karma in the hopes that they can reveal whether or not the mirror truly is magical, but none foresee the outcome which befalls the Woodsprites when they look into it. Is the mirror enchanted or cursed? Find out in this peculiar Season 10 episode!
 * 8) Moxette's Crazy, Stupid Love - - - Summary: After Johan is returned to normal from being a Smurf in "Peewit's Unsmurfy Mistake," Moxette suffers heartache and wishes she could pursue him. She gets an idea and sneaks into Papa Smurf's lab one night, looking for a spell to become human, and successfully does so. Then she sets off for the King's castle to confess her feelings for the young knight. Will Moxette win Johan's affection long enough to steal a kiss or will her heart be broken? Find out in this comical and wacky episode of Season 10!
 * 9) The Gnome Princess - - - Summary: Prince Pyro is not looking for love when his father invites over another Gnome family and their daughter, Glacia, so he stays in his room with the hope that he won't need to meet them. However, he ends up finding the princess in the hallway outside his room and they talk until her parents arrive to take her home. With some encouragement from his personal servant and father, he decides to meet with her again, and again, and eventually develops a fondness he would have liked to avoid. Will the Gnome families be brought closer together through their kids or will their kingdoms oppose? Find out in this light-hearted late episode of Season 10!
 * 10) Kiddie Crushes - - - Summary: When Lord Balthazar brings his niece, Denisa, to Gargamel's hovel so he may look after her for the day, she remembers how he dislikes the Smurfs and plans to visit them on her own. Scruple decides to befriend her in the hopes of discovering the Smurf Village, which would impress Gargamel. On their outing, however, Denisa runs into Peewit as he is running errands for Papa Smurf. Almost immediately, she starts to like him, especially after hearing him sing because his voice wails similarly to hers. When she kisses his cheek, he races back to the castle to tell Johan he's being pursued by a crazy love-struck girl. Is this crush going to continue to develop or will it just fizzle out as most young crushes do? Find out in this child-friendly late episode of Season 10!
 * 11) The Reluctant Dark Knight - - - Summary: Johan, as we all know, is loyal and kind to all who know him, and he's never met a villain he couldn't defeat with help from his beloved sidekick, Peewit. One day he is out in the forest and finds a girl who has run away from another kingdom on the edge of the forest, so he offers to find a new settlement in the King's castle; she accepts and quickly becomes inseparable to the boys just as they were as a duo before meeting her. This girl, Falla, accompanies them on a journey to the Smurf Village which is under attack by Gargamel - after defeating him, Gargamel cooks up a plan to take Johan out of the picture (him being the leader of the trio).
 * While he prepares a dastardly potion, Johan, Peewit, and Falla travel to King Gerard's castle to help him choose a worthy queen - hearing word of his dilemma, they suggest he host a Ball with the hopes of him getting to know the considerable princesses. On the day of it, Gargamel and his sidekick, Scruple, disguise themselves to sneak into the castle - when they do, Gargamel succeeds in giving Johan the potion to turn him evil and confronts him when he's alone, telling him he will set him free in exchange for six Smurfs. Will Johan sacrifice a few of his little blue friends to gain his freedom from the old wizard? Will his friends become his enemies if he fails? Find out in this epic adventure to conclude Season 10!

Season 11

 * 1) Crying Smurfs - - - Summary: On the first day of Johan's new evil life, the Smurfs collectively mourn for the loss of his friendship and trust. Papa makes it clear that he is no longer welcome in the Village and Moxette is hurt most by missing Johan when he arrived for their help; she was being punished for her prior disobedience and didn't have a chance to say good-bye. Naturally, her friends try to cheer her up, but nothing can shake her of her depression - not even a tea party helps. Fed up by this, Brainy suggests that they go spy on Gargamel to see if there is a way to finally relieve Moxette of her crush on Johan, so he and Smurfette take her to the hovel where they can all seek closure. Will Moxette finally lose her crush on Johan and be able to move on? Would they stand a chance if Gargamel discovered them snooping around? Find out in this dreary, but wistful episode of Season 11!
 * 2) King Gerard's Birthday - - - Summary: At the start of February, the Smurfs prepare for the boy-king's 14th birthday with help from Clockwork, who informs them that the one thing he wants most is for Princess Savina and Falla to attend. When they venture to the King's castle to relay this news, the girls are delighted and decide to coordinate matching outfits. At first, Falla suggests Savina wears shades of purple and black to match her dress, but Savina suggests Falla wears shades of pink, white, and black like her own outfit. When an argument ensues, Peewit is forced to step in and veer them into a compromise. Will a simple color choice be the break in their young friendship or will they put their differences aside and focus on the bigger picture? Find out in this catty, but lighthearted episode of Season 11!
 * 3) The Princess and the Peewit - - - Summary: Yet to be revealed!
 * 4) Somebody Learns to Hide - - - Summary: After saving the Smurfs from Mystico long ago, Nobody Smurf had become "Somebody," and was confident about being remembered from then on. Just when he works up the courage to come out of hiding and talk more seriously with Moxette, he is befuddled when she has no interest. At first, all he has is "the ability to hide," which is what he wants to avoid doing around her, but "Somebody" isn't who she wants to know. Suddenly, Falla seeks out the Village and requests help hiding a potion she stole from Gargamel's hovel. Somebody is entrusted with the job, but by the time he is ready to leave, Gargamel's trio has begun capturing his fellow Smurfs - including Moxette - looking for it. Will Somebody Smurf ever find a new name? Will he succeed when putting his talents to use against the villainous trio or be turned into gold for trying? Find out in this illuminating Season 11 episode!
 * 5) Clockette's Upgrades - - - Summary: When the Clockwork Smurfette begins to notice how clunky and primitively built she is compared to Clockwork Smurf, she decides to ask her creator for a upgrade. When Handy sets to work, he discovers ways to give her improved feet, joint movement, vision, head rotation, and even remove the turn-key in her back in place of a more reliable power source. In the meantime, Smurfette and the Smurflings are out picking daisies for a bouquet to present to her and Handy - assuming all goes well with her upgrades. Unfortunately, Hogatha just happens to see them and vies for Smurfette's beauty to be her own, and she has just the spell for the job. Will Clockette's upgrade operation be a success? What will become of the little Smurfs captured by Hogatha? Find out in this rivetting adventure of Season 11!
 * 6) Smurfing a Goblin Hollow - - - Summary: One day while Ripple and Karma are visiting the Smurf Village, they happen to find Mystico and Hethera by coincidence. They express their visitation being simply "to get out of the Hollow" for a spell, which prompts them to ask if they could ever visit the "Goblin Hollow." They quickly learn that their friends are homeless, so the Woodsprites decide to involve the Smurfs for extra help on creating a homestead. Moxette and Camouflage are among the many volunteers, so they set to work creating a new home, but one problem arises: a terrible storm is coming. Will the Smurfs have a Hollow in time to withstand the weather, or will their efforts be destroyed before its time? Find out in this quirky episode of Season 11!
 * 7) King Gerard's Squire - - - Summary: One fine April day, King Gerard has invited his older cousin and her friends to his castle to further discuss his suitor situation, hoping to ease their minds from the loss of Johan. While Princess Savina and Peewit attend to him, Falla hears someone playing the flute; overcome by curiosity, she pursues the music and discovers a young man standing near the apple tree is the culprit. Startled at first, he stops playing, but upon greeting each other, realizes she means no harm. They get to talking and begin to wonder why the other seems familiar. Who is this talented young musician and what does their childhood entale for the future? Find out in this uplifting episode of Season 11!
 * 8) Smurfing One's Imagination - - - Summary: After much thought time spent considering "What If" scenarios, Camouflage Smurf asks Papa Smurf if there is a way to create a "virtual reality" where he may test his ideas and gauge the results before trying them in real life. Papa considers the idea and consults Handy and Grandpa about such a possiblity, at which point both agree, so they start working on a new project in secret. After many weeks, they proudly reveal the latest and greatest invention yet: the Smurf Village Imaginarium. Will the Smurfs be able to create their own fantasies and share this glorious invention or will their squabbling lead to its demise? Find out in this inspiring episode of Season 11!
 * 9) Dark Knight in Bright Moonlight - - - Summary: On a quiet, cloudy day over the forest, Gargamel decides it is the perfect day to send his young knight on his first independent errand. When instructing him on specific items to steal from Wizard Homnibus for his latest plan to overtake the Smurf Village, Johan pledges his obedience and promises to return by sundown. He is on his way while the Smurfs are gathering for lunch, and Papa Smurf quietly admits to several Smurfs that he may know of a break in Gargamel's spell over Johan and it has something to do with the full moon. Later, after Johan has successfully overpowered Homnibus for his wares and is moving towards the hovel, the clouds briefly part to reveal the full moon, which causes a remarkable change in him. Will the dark knight be able to keep this temporary transformation cycle a secret from Gargamel or will they further imprison him upon finding out? Find out in this hope-renewing episode of Season 11!
 * 10) Tug-O-War Court Affairs - - - Summary: As Clockwork encourages his friends to become more acquainted with Sir Josten, he and King Gerard are able to attend to his suitor situation without the guilt of neglecting their friends. The squire notices that Falla, while interested in him, seems to want more time with the boy-king, so he steps up his game to hold her attention. Peewit has less interest in him as well, although he feels he is being pushed aside since the squire puts more effort into Falla. To rebuttal this, he starts engaging her in their own activities, which only causes further competition between all three because Falla becomes trapped in an attention-seeking triangle. Will the boys ever learn to get along or will they both lose Falla's attention completely? Find out in this quarrelsome episode of Season 11!
 * 11) Mechanical Hero - - - Summary: According to Brainy, neither Clockwork nor his Smurfette are true Smurfs because they lack the one thing all living creatures share - souls. Hurt by the painful truth, Clockwork falls into a funk and wonders if his creation means anything and not even King Gerard is able to cheer him up. Not much later, a strange "plague" begins claiming lives across the country, which causes widespread panic as everyone realizes they is no escape. Clockwork is distraught when his best friend is taken from him as well, so he and Clockette bravely set off, intending to end the disaster. What is the strange befallment? Do the little toy Smurfs stand a chance against it? Find out in this gripping Season Special in Season 11!
 * 12) Sylke Hood - - - Summary: Ripple's childhood friend and fellow Woodsprite, Drefuse, is looking for shelter in the Smurf Forest when they cross paths. They catch up and he offers the Hollow as his refuge until he finds his own place to call home, and he is soon introduced to his girlfriend, Karma. When he's also introduced to the Smurfs, he captivates them with his incredible endeavors, and reveals a much humbler, sensitive side that Ripple never knew before. However, trouble brews fairly quickly when strange humans, witches, and even a Pussywillow Pixie appear all demanding to see him. Could this gentlemanly Woodsprite actually be a criminal in desguise or it is all just a horrible misunderstanding? Find out in this adventurous episode of Season 11!
 * 13) A Gift for a Knight - - - Summary: Though he does not remember his friends, Johan does remember his own birthday. The day before, he is spritely and content, leaving Scruple ample opportunity to realize the occasion and warn Gargamel. The Smurfs are also aware of the special day and, despite Papa Smurf's warnings, the majority combine their efforts to make a gift for him. During the night, they work outside the village on the smurfiest present they can imagine. All goes well until they arrive at the hovel to leave the box on the doorstep, at which point Clumsy trips into Jokey, causing one of his surprises to explode, thus waking the villains inside. Will the Smurfs make it back into the forest before Gargamel finds them or will they become his breakfast? What will Johan think of their gift? Find out in this endearing episode of Season 11!
 * 14) The Selfish Savior - - - Summary: Yet to be revealed!
 * 15) Skipping Stones - - - Summary: One autumn day while Gargamel sets up a trap for the Smurfs, he sends his apprentices out to fetch water and sassaparilla leaves. Scruple complains that he never lets them have any fun around the hovel - it's always Smurfs this or chores that - so Johan suggests they make a game out of their errand. They skip a few stones at the River Smurf and hear the Smurfs singing nearby, so they hide behind a tree. Seizing the opportunity to impress Gargamel, they hatch their own plan to capture the Smurfs while they're at the water's edge. What will become of the Smurfs when faced against Johan's devious witt? Find out in this Season 11 episode!
 * 16) Josten's Scar - - - Summary: When Falla and Peewit decide to introduce Sir Josten to the Smurfs, he is skeptical of them accepting him, but with some reassurance from Clockwork, they are on their way. After finding Smurfette and Camouflage to lead them into the Village, Josten is stunned by such a beautiful little community, and immediately connects with Poet Smurf. Much to everyone's delight, he also accepts a place at the picnic they are holding, as do Falla and Peewit. All is going well until Poet notices the scar near his eye, which causes some discomfort. However, he musters up the courage to tell them about the day it originated, but it's not quite what anyone had hoped to hear. Is the young squire's past something that should have stayed in the past? What will his newfound friends think of him when discovering the truth? Find out in this somber-set episode of Season 11!
 * 17) Smurfing Over Troubled Water - - - Summary: For some time, the land is peaceful and all is well amongst the Smurfs. Disaster rears its ugly head at the drawbridge to the King's castle one afternoon, however, when the Game Master returns. Having been released from his punishment by his parents and readily hired by Gargamel as a way of exacting his revenge on the King's meddlesome court, the Game Master proposes a new game to play. Wary of him, the King denies his offer to play, so the Imp casts a spell on Princess Savina; suddenly, she is trapped within his nightmare realm, and the only way to save her is for someone to play through the game. The catch is that whomever volunteers will be risking their life, and there are no second chances. Who will be brave and foolish enough to volunteer? Will the princess be saved or will the King's court all become a part of the Game Master's game? Find out in this terrifying one-hour special in Season 11!
 * 18) Mother Nature's (Re)creation - - - Summary: Yet to be revealed!
 * 19) Denisa's Birthday Wish - - - Summary: Upon her next visit to her uncle's hovel, Denisa is introduced to Johan, and she takes a liking to him right away. Gargamel decides to put her in the knight's care for the day, to which he is uncertain. Denisa announces that it is her birthday, so she has one wish that he must grant her, or suffer the consequences from Lord Balthazar: a party at the Smurf Village. Johan upholds the right to a birthday wish, so he takes her into the forest to fulfill her request. It isn't long before she discovers that the Smurfs fear him, but she insists they get along for her birthday. Will the cursed dark knight be true to his morals and uphold a truce during this visit or will the spell take over and cause even greater damage to the Smurfs? Find out in this tangled mess of a Season 11 episode!
 * 20) Jarring Animal of Water versus Smurfs (JAWS) - - - Summary: Yet to be revealed!
 * 21) Falla's Birthday - - - Summary: After a busy Fall season, the winter is fast approaching and so is a special occasion - Falla's 15th birthday. Peewit and the Smurfs discuss party plans in secret with help from Clockwork and King Gerard, who have agreed to supply them with any necessary materials or people. In the hovel on the day of the celebration, Johan is strangely overcome by a desire to journey into the forest, and though he cannot explain this sensation, Scruple offers to cheer him up with a nice long walk before the snowfall arrives. As they wander, they cross paths with Peewit as he is returning to the castle and decide to follow him, having noticed the gift in his hands. Is Falla's special day going to be ruined by these party crashers or will a miracle occur and make the occasion grander? Find out in this unusually comedic episode of Season 11!

AU Fanon Material
1. The Royal Faux - - - Summary: A normal day is turned upside down for Peewit when he discovers a villain disguised as Sir Josten plans to infultrate and overthrow the King's castle. He is caught and forced to help enact a spell which turns them both into animals, and then they travel to the castle where no one understands him since he becomes a goat and the fake Josten, a horse; at a moment of seclusion in a room overlooking the moat, Peewit secretly reveals a potion he had earlier and jumps out the window as he is returned to normal...or so he thinks. ''Will Peewit warn his friends in time to save the kingdom or will the fake Josten take the throne? Has he successfully returned to normal or become something far worse? ''Find out in this non-canonical fanfiction!