The Magic Flute With Six Holes

"The Magic Flute" is a story event that took place in the EMPATH: The Luckiest Smurf story series. It is an adaptation of the movie version of "The Smurfs And The Magic Flute" set in that particular universe, and is considered the canonical point in which the Smurfs first met Sir Johan and Peewit.

Plot Summary
On the day following a jousting tournament held by The Good King in which Sir Johan was a participant, a traveling merchant looking for Peewit the court jester and entertainer had left behind a six-holed flute which The King and Sir Johan tried to keep away from Peewit due to his off-key musical skills. However, Peewit found the flute after a failed attempt to burn it and, after cleaning it and playing it, discovered that it had the power to make anyone who listened to its tune dance uncontrollably. Later on, Peewit along with Sir Johan and The King discovered that prolonged listening to the flute would cause its dancers to pass out, which made it very dangerous when Matthew McCreep, a thief and musician, stole the flute from Peewit and used it to rob the townsfolk of their valuables.

After failing to get the flute back from McCreep, Sir Johan and Peewit sought help from Homnibus the wizard, who told them that the Smurfs were the ones who created the magic flute. However, since no one is able to find their way to the village where the Smurfs lived, Homnibus used a technique called "hypno-kinesis" which would send a physical portion of themselves into the Smurf Forest where they would encounter a Smurf that would guide them the rest of the way. It is there that they met its leader Papa Smurf, who told them that the power of the magic flute cannot be removed, but instead offered to create a second magic flute for them to use against McCreep. Sir Johan and Peewit spent a night with the Smurfs as they tirelessly cut down the tree that they needed for the flute's wood, but were unable to get their hands on it before Homnibus drew them back too soon and became too tired to send them back. Fortunately, the Smurfs were able to find Homnibus' hovel and delivered the flute to Sir Johan and Peewit for them to use.

One of the Smurfs discovered that McCreep had an associate named Earl Flatbroke, which they discussed a takeover of The King's kingdom by hiring mercenaries from an island off the port city of Terminac. Sir Johan and Peewit were alerted to this news and tried to stop McCreep before he sailed off to the island, but failed. Instead, Sir Johan wrote a letter to Earl Flatbroke that supposedly came from McCreep in order to lure him into traveling to the island, with Sir Johan and Peewit posing as sailors following him. Upon the encounter with McCreep and Flatbroke, Peewit pulled out his magic flute and dueled with McCreep as Sir Johan and Flatbroke eventually passed out. However, the two musicians were deadlocked with each other, and after a long while they both stopped playing to catch their breath, with Peewit taking advantage of the moment by playing a short musical blast that knocked McCreep out.

With McCreep and Flatbroke captured, Sir Johan and Peewit returned them to the mainland to be put in custody of the law, and also to have the stolen valuables returned to their rightful owners. Peewit wanted to keep one of the magic flutes, but Sir Johan insisted that they should both go back to the Smurfs. He tried to create a fake replica of the magic flute in the hopes that the Smurfs will get it instead of one of the real flutes. However, after the Smurfs made their departure, Peewit pulled out a flute and found out to his great dismay that he had handed back both magic flutes.